Starcraft remastered biting the bullet12/30/2023 ![]() "The Reckoning" comes between "To Slay The Beast" and "Omega", both incredibly difficult levels.At most, this gives the Red Protoss just a one minute window to actually get going and pose a threat to the player before the mission ends. Red will remain inactive all the way until the Temple for the quest objective is destroyed, which is basically right when the mission is about over anyway since all the player has to do from that point to complete the level is bring the Drone carrying the Khaydarin Crystal to the beacon at the newly destroyed Temple. The second reason is that there's a flaw with the Red Protoss enemy in that it's coded to come online way too late into the level. For one, you start off with a ton of mineral fields, which makes it incredibly easy to just build up Hatcheries and precede to flood out Zerglings all around the map. The final Zerg mission of Episode II, "Full Circle," is much easier than the previous two missions for several reasons.Terran cinematic before the game levels were developed, but because the campaign never really pit Terrans against Protoss in the exact setting depicted in the cinematic, they chose to place it after the one time the Protoss fought the Terrans as an enemy in Episode III. The only possible explanation is that Blizzard developed a Protoss vs. However, the actual levels that this cinematic was placed between are two levels established on the ash-world of Char where the Protoss have primarily been fighting the Zerg in an effort to locate Zeratul, and the actual Terran enemy, Duke's outpost, seemed like an afterthought that just happened to be there. The clip portrays a group of Protoss warping in to attack a small Terran camp in a barren landscape. Big-Lipped Alligator Moment: Episode III's "The Ambush" cinematic couldn't feel more out-of-place.The second part in particular is spectacular. Kerrigan may be a ghost with psionic powers, but her being able to mind-control people comes out-of-nowhere in Episode 6.Artanis' dialogue throughout Episode 4 comes off as a naive newcomer who was just recently promoted to a high ranking position, yet people are supposed to believe that he's actually been a seasoned Executor this entire time. For some, Blizzard confirming years after Brood War was released that Artanis was actually the player character of Episode 3 this entire time is viewed as this.They don't appear to spend all of their resources, and they don't attempt to establish bases around available mineral forests and gas mines.They don't seem to replace destroyed turret type weapons.They will often send flying attacks which seem to be drawn to your effective anti-aircraft weapons.This makes it quite easy to build a defence capable of repelling each attack as long as you watch out for certain units such as Reavers and Guardians. It sends small bands against your base at regular intervals rather than a large all-out attack. Artificial Stupidity: The AI in campaign mode is very predictable.The feeling of being sick of playing Protoss usually starts to hit people part way through Episode IV. Arc Fatigue: For some, playing through Episodes IV, The Stand, can get a bit tiresome due to the fact that it's another Protoss campaign following Episode III, The Fall.One is a biological ground units, fodder for the Queen's Spawn Broodling which kills it instantly, and the other is an air unit rendered helpless against the Defiler's Dark Swarm. Anti-Climax Boss: In mission five of the sixth campaign, you've got two superpowered boss units to fight, each with thousands of HP and powerful attacks.A good bit of possible Foreshadowing that the fans like to point out is that there are a few times when DuGalle and Duran are talking with one another where Duran's "infested voice" will seep through the cracks. This theory is so widespread that some of the fanbase consider it as good as canon. While some fans accept that DuGalle really was just that terrible an admiral, others believe that it makes more sense that Duran was subtly manipulating his mind. On his own DuGalle repeatedly shows himself to be a terrible tactician and a Horrible Judge of Character, culminating when he very quickly presumes Stukov has betrayed the UED and orders Duran to assassinate him. Despite supposedly being one of the best admirals in the UED, their invasion of the Koprulu Sector only got as far as it did on the aid of DuGalle's Hypercompetent Sidekick Stukov. Alternative Character Interpretation: Samir Duran was influencing DuGalle's mind.For the series as a whole, see YMMV.StarCraft. Subjective tropes applicable specifically to StarCraft I and its expansions only, please.
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